Chris Wade is a game designer, programmer, and artist with 12 years of experience building polished, experimental games and studios-driven projects from prototype to release. As founder and director of Luckshot Games he led design, art, programming, and business efforts on Sausage Sports Club and is currently directing a novel 3D platformer, Big Hops. His background spans AAA and indie titles—contributing gameplay code, tools, and design on projects like Mortal Kombat X, Battle Chef Brigade, and Manifold Garden—making him a versatile generalist comfortable across C#/Unity and C++ codebases. Known for owning features end-to-end, he blends creative systems design with production and marketing savvy, often shipping with small teams. Based in Austin, he brings an uncommon mix of artist sensibility and technical tooling experience that speeds iteration and strengthens game feel.
12 years of coding experience
7 years of employment as a software developer
BS, Computer Game Development (Focus in Gameplay Programming), BS, Computer Game Development (Focus in Gameplay Programming) at DePaul University
Contributions:84 commits, 1 PR, 68 pushes in 6 years
utilitiesuseful-scriptsrandom-generation
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