Chris Wade

Founder Director at Luckshot Games

Austin, Texas, United States
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Summary

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Senior
🎓
Top School
Chris Wade is a game designer, programmer, and artist with 12 years of experience building polished, experimental games and studios-driven projects from prototype to release. As founder and director of Luckshot Games he led design, art, programming, and business efforts on Sausage Sports Club and is currently directing a novel 3D platformer, Big Hops. His background spans AAA and indie titles—contributing gameplay code, tools, and design on projects like Mortal Kombat X, Battle Chef Brigade, and Manifold Garden—making him a versatile generalist comfortable across C#/Unity and C++ codebases. Known for owning features end-to-end, he blends creative systems design with production and marketing savvy, often shipping with small teams. Based in Austin, he brings an uncommon mix of artist sensibility and technical tooling experience that speeds iteration and strengthens game feel.
code12 years of coding experience
job7 years of employment as a software developer
bookBS, Computer Game Development (Focus in Gameplay Programming), BS, Computer Game Development (Focus in Gameplay Programming) at DePaul University
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Github Skills (31)

random-generation10
utilities10
spinner9
skill9
gamepad9
unity3d9
unity3d-editor8
conversations8
dialogue-systems8
mouse8
scriptableobject8
keyboard8
inspector7
unity-editor7
extension-methods7

Programming languages (2)

C#JavaScript

Github contributions (5)

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cjacobwade/BigHopsTools

Mar 2020 - Apr 2022

Contributions:15 commits, 13 pushes, 1 branch in 2 years 1 month
cjacobwade/HelpfulScripts

Nov 2013 - Nov 2019

A collection of random, useful scripts
Contributions:84 commits, 1 PR, 68 pushes in 6 years
utilitiesuseful-scriptsrandom-generation
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Chris Wade - Founder Director at Luckshot Games