Chris Wedin is a self-taught game developer with a BS in Physics from Boston University and nine years of hands-on experience building tools, QA workflows, and procedural mesh systems. Based in Cambridge, MA, he combines a strong object-oriented programming foundation with research-honed problem solving from internships at Boston University and CERN. As an independent developer since 2020, Chris has delivered practical game tooling and prototypes that emphasize automation and repeatable pipelines. His background in physics gives him an edge in simulation-driven features and mathematical rigour, while part-time roles in service environments demonstrate reliability and strong communication with cross-functional teams. He is eager to move into a professional studio role where he can scale his technical contributions and collaborate on production-quality titles. Examples of his work are available on GitHub and he is responsive to outreach at cmwedin@gmail.com.
9 years of coding experience
Bachelor’s Degree, Physics, Bachelor’s Degree, Physics at Boston University
A small package providing tools for quickly implementing the command pattern in unity with support for commands that are optionally failable or undoable.
Contributions:1 release, 206 commits, 89 PRs in 2 months
This is a package to provide cross project functionality for deck builder based game shuch as architecture for cards, card effects, and scriptable objects for storing card data
Contributions:259 commits, 83 PRs, 238 pushes in 3 months
ecsdeckscriptablestoringbuilder
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