Chris Worcester

Gameplay Programmer at iRacing.com

Raleigh, North Carolina, United States
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Summary

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Senior
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Top School
Chris Worcester is a gameplay programmer with nine years of experience building player-focused systems and tooling, now applying his Unreal Engine and C++ expertise at iRacing.com from Raleigh, NC. He has driven production work across games and live events—shipping a 3D movie-creation title on Steam, moving a codebase from Unity to Unreal, and creating realtime visualization plugins for broadcast and mapping. Comfortable across C++, Blueprints, JavaScript, Java and full‑stack APIs, he translates design into modular UMG interfaces and performance-minded C++ systems. He also prototypes rapidly in Blueprints before hardening features in C++, and has integrated backend services for saving, e‑commerce, and metaverse avatars. Currently pursuing an MS in Computer Science, he pairs practical shipping experience with ongoing formal study to tackle complex gameplay and tooling challenges.
code9 years of coding experience
job7 years of employment as a software developer
bookBachelor of Fine Arts Interactive Design and Game Development, Bachelor of Fine Arts Interactive Design and Game Development at Savannah College of Art and Design
bookWorking toward master of science Computer Science, Working toward master of science Computer Science at North Carolina State University
languagesSpanish
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Github Skills (21)

unreal8
gameplay7
unreal-engine-46
cpp5
assign4
react3
javascript3
java2
typescript2
heightmap2
spring2
janus2
spring-boot2
gateway2
webapp2

Programming languages (5)

TypeScriptJavaC++JavaScriptTSQL

Github contributions (5)

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ChrisWhisker/road-toad

Nov 2023 - Aug 2024

Contributions:170 pushes, 1 branch, 25 issues in 8 months
Next.js / React web app for quickly composing online messages in Elden Ring
Contributions:5 PRs, 118 pushes, 4 branches in 3 months
elden-ringjavascriptreacttypescript
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