Chris Wyman

Distinguished Research Scientist at NVIDIA

Redmond, Washington, United States
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Summary

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Senior
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Top School
Chris Wyman is a Distinguished Research Scientist at NVIDIA with over a decade of experience advancing real-time interactive rendering through GPU-driven algorithms and hardware co-design. He has an academic pedigree (PhD, University of Utah) and a strong record of translating long-term graphics research into production technologies such as RTXDI and GameWorks. His work spans many-light ray tracing, stochastic rasterization, foveated VR rendering, and efficient shadow and alpha techniques, and he has published 20+ first-author papers while mentoring students who now work across film, gaming, aerospace, and defense. Known for bridging deep theory with pragmatic implementation, he has also influenced hardware directions by designing algorithms that anticipate future GPU capabilities. Based in Redmond, WA, he remains an active community contributor through journal editorial roles, conference organization, and extensive peer review.
code10 years of coding experience
job17 years of employment as a software developer
bookThe University of Utah
bookUniversity of Minnesota Twin Cities
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Github Skills (13)

rendering9
rendering-3d-graphics9
renderer9
directx8
opengl8
rtx7
webgl7
rendering-engine7
ray5
raytracing4
adam3
optix2
vulkan1

Programming languages (3)

C++HTMLHLSL

Github contributions (5)

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Getting Started with RTX Ray Tracing
Contributions:2 pushes, 1 branch in 1 day
ray-tracingrtxraytracing
Getting Started with RTX Ray Tracing
Contributions:5 commits, 1 PR, 3 comments in 1 day
ray-tracingrtxraytracing
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Chris Wyman - Distinguished Research Scientist at NVIDIA