Chris Zhao

Financial AI Task Force Member at 腾讯

Hong Kong Island, Hong Kong, China
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Summary

🤩
Rockstar
🎓
Top School
Chris Zhao is a strategic leader blending 10 years of management consulting and fintech experience with hands-on AI product leadership at Tencent, currently shaping Financial AI initiatives and P&L-backed business operations. He advises Hong Kong government bodies on maritime, port and aviation strategy, bringing a rare mix of public-sector policy influence and commercial execution across Greater China, Southeast Asia and Europe. A former Bain manager with an INSEAD MBA and maritime logistics MSc, he couples deep domain expertise in payments, wealth tech and smart mobility with a track record of launching AI-empowered products. Less obvious: he also contributes to open-source game-engine work in C++, demonstrating low-level systems and graphics skills that complement his strategic tech portfolio.
code10 years of coding experience
job4 years of employment as a software developer
bookFinance & Investment, Finance & Investment at CFA Institute
bookMaster of Science (MSc), International Shipping & Transport Logistics, With Distinction, Master of Science (MSc), International Shipping & Transport Logistics, With Distinction at The Hong Kong Polytechnic University
bookMaster of Business Administration (M.B.A.), Master of Business Administration (M.B.A.) at INSEAD
bookBachelor of Engineering, Shipping Management, Bachelor of Engineering, Shipping Management at Shanghai Maritime University
languagesChinese, Chinese, English
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Github Skills (12)

camera10
c-language10
cpp10
game-development10
cprogramming-language10
shader10
opengl10
3d-engine10
game-engine10
graphics-programming10
game-dev10
animation9

Programming languages (3)

C#C++C

Github contributions (5)

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从零编写游戏引擎教程 Writing a game engine tutorial from scratch
Role in this project:
userGame Engine Developer
Contributions:4 releases, 274 commits, 5 PRs in 1 year 10 months
Contributions summary:Chris made numerous commits focusing on building and expanding a C++ game engine, particularly within the context of a game engine tutorial book. Their contributions included the addition of basic rendering functionalities such as drawing triangles, quads, and cubes, as well as initial setup for camera control and bone-weight-based skeletal animation implementation. They demonstrated a strong understanding of OpenGL, shader programming, and game development principles by implementing core rendering features.
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ThisisGame/GameDevTools

Jul 2020 - May 2021

Contributions:6 commits, 33 pushes, 1 branch in 10 months
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Chris Zhao - Financial AI Task Force Member at 腾讯