Christensen Christensen

Principal Software Engineer at NVIDIA

Bay of Plenty, New Zealand
email-iconphone-icongithub-logolinkedin-logotwitter-logostackoverflow-logofacebook-logo
Join Prog.AI to see contacts
email-iconphone-icongithub-logolinkedin-logotwitter-logostackoverflow-logofacebook-logo
Join Prog.AI to see contacts

Summary

🤩
Rockstar
🎓
Top School
Christensen Christensen is a Principal Software Engineer with nearly two decades of hands-on experience building distributed systems, site reliability, and cloud-native platforms, now focused on datacenter infrastructure and AI inference at NVIDIA. He has driven large-scale transformations—most recently moving Groq from Puppet and manual deployments to Kubernetes, containerization, and a bespoke declarative datacenter provisioning system that supported global expansion and 99.99% SLOs. Comfortable across languages and layers from embedded flight-controller firmware contributions to Go and Kubernetes operators, he combines deep systems-level expertise with practical SRE discipline. Remote-based in Aotearoa New Zealand since 2008, he brings a global operations perspective and a history of turning legacy infrastructure into automated, resilient platforms.
code12 years of coding experience
job19 years of employment as a software developer
bookBachleor of Computer Systems, Bachleor of Computer Systems at Waiariki Institute of Technology
languagesEnglish
github-logo-circle

Github Skills (30)

algorithm10
algorithms10
c-language10
displays10
game-controller10
autopilot10
controller10
firmware10
preflight10
beta-release10
c1110
c1710
controls10
screen10
f10

Programming languages (21)

SmartyJavaC++CRustMakefileGoMustache

Github contributions (5)

github-logo-circle
betaflight/betaflight

Sep 2016 - Aug 2024

Open Source Flight Controller Firmware
Role in this project:
userEmbedded Systems Engineer / IoT Developer
Contributions:1 review, 33 PRs, 6 branches in 8 years
Contributions summary:Christensen primarily contributed to the low-level firmware of the flight controller. Their work focused on modifying and enhancing gyro sensor filtering, introducing and refining filter types such as Biquad RC+FIR2. They also addressed rate calculation issues and made adjustments to SmartAudio integration. The user's contributions improved performance and refined the filtering algorithms within the embedded flight controller firmware.
flightcontrollerbetaflightfirmwareflight-controller
d-ronin/dRonin

May 2015 - Aug 2016

The dRonin flight controller software.
Role in this project:
userEmbedded Systems Engineer / IoT Developer
Contributions:15 commits, 22 PRs, 1 push in 1 year 3 months
Contributions summary:Christensen primarily contributed to the dRonin flight controller software by implementing and modifying code related to the BrainFPV target. Their work involved adding and modifying configurations, particularly related to ChibiOS/RT, and incorporating features like AcroPlus into the OSD menu. The commits also included enabling OSD capabilities for the BrainFPV and addressing related board capabilities.
flightcontrollerautopilotflight-controllermavlink
Find and Hire Top DevelopersWe’ve analyzed the programming source code of over 60 million software developers on GitHub and scored them by 50,000 skills. Sign-up on Prog,AI to search for software developers.
Request Free Trial
Christensen Christensen - Principal Software Engineer at NVIDIA