Summary
Christian Bigham is a Senior Software Engineer with 8 years of experience bringing game and AR/VR concepts to life through clean, mathematically grounded code. He has shipped interactive experiences across mobile AR, room-scale VR, and games—leveraging C#, Unity, Wwise, procedural generation, and neural approaches to solve interactive systems problems. His background at Microsoft and current role at Anduril reflects a shift from product-scale game and platform work to high-impact engineering in the Greater Seattle Area. A USC Interactive Media & Game Design graduate with a mathematics minor, he pairs design sensibility with quantitative rigor and a knack for translating complex mechanics into reliable, performant systems. Notably, he has built audio-driven event systems and dynamic spatialized audio for live experiences, showing a taste for cross-disciplinary technical storytelling.
8 years of coding experience
8 years of employment as a software developer
Bachelor's degree Interactive Media & Game Design, Bachelor's degree Interactive Media & Game Design at University of Southern California
French, English