Christian Buhl is a studio technical director and seasoned game technology leader with over two decades of experience building engines, tools, services, and live-ops at scale. He led core technology organizations at Riot Games that powered League of Legends and Teamfight Tactics, created the company-wide Technical Product Management discipline, and shipped Riot’s first mobile title by porting TFT to phones. At EA he drove quality engineering and automation for Frostbite and major sports franchises, cutting development alpha hours dramatically through process and tooling improvements. He has deep end-to-end expertise—from low-level engine and simulator work for Navy training systems to large-scale cloud migrations, data center moves, and regional relaunches. Known for growing sustainable organizations and developing leaders, he pairs system-level strategic vision with hands-on technical execution. Based in Los Angeles, he combines measurable operational impact with a passion for improving how great games get made.
5 years of coding experience
27 years of employment as a software developer
Modeling Virtual Environments and Simulation, Modeling Virtual Environments and Simulation at Naval Postgraduate School
B.S. Computer Engineering, B.S. Computer Engineering at University of Central Florida
A free and open-source Automatic Account Creator (AAC) written in PHP
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aacphpaccountautomatic-accountcreator
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Christian Buhl - Studio Technical Director at Electronic Arts (EA)