Christian Deiss is a Senior Technical Artist and engineering leader with over a decade of experience building production pipelines and tools for VFX, games, and live experiences. He has led teams at ScanlineVFX, Magnopus, Unity, and now EA, delivering automated pipelines that cut manual steps by 70% and enabling large-scene exchange between Maya, 3ds Max, Unity, and USD-based workflows. Christian combines hands-on development (Python, C#, MaxScript) with product and DevOps practices—introducing CI/CD for ShotGrid Toolkit and Unity packages, and shepherding multiplayer and streaming features at Unity. His credits span high-profile films and VR/AR projects, and he has proven skill turning complex film-scale scenes into optimized assets for real-time use. He also holds an M.Sc. in Computer Science for Media and is known for pragmatic, artist-focused solutions such as procedural city generation and custom scene-description formats that bridge creative and engineering needs.
10 years of coding experience
5 years of employment as a software developer
B. Eng., Audiovisual Media, B. Eng., Audiovisual Media at Stuttgart Media University
M. Sc., Computer Science for Media, M. Sc., Computer Science for Media at Wilhelm Büchner University of Applied Sciences
Apprenticeship, Photography, Apprenticeship, Photography at Thomas Imaging
Find and Hire Top DevelopersWe’ve analyzed the programming source code of over 60 million software developers on GitHub and scored them by 50,000 skills. Sign-up on Prog,AI to search for software developers.
Request Free Trial
Christian Deiss - Senior Technical Artist at Electronic Arts (EA)