Christian Kaiser

Software Developer at Igara Studio

Vicente López, Buenos Aires, Argentina
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Summary

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Rockstar
Christian Kaiser is a versatile software developer with 15 years of experience building cross-platform applications and scalable web services from Buenos Aires. He blends C++ desktop expertise—contributing to well-known open-source projects like Aseprite and Godot on UI/UX improvements—with frontend React work and backend microservices in Go and Java from his time at Mercado Libre. At Brandtrack he shipped a single-codebase Qt player across desktop and mobile, and he has a track record mentoring juniors and coordinating multi-team efforts. Comfortable across the stack, he repeatedly improves developer-facing libraries and product-facing interfaces, favoring practical tooling (as his GitHub note hints). Currently focused on C++ development at Igara Studio, he brings both product-minded UX fixes and robust API experience to complex, multi-platform projects.
code15 years of coding experience
job13 years of employment as a software developer
languagesEnglish, Spanish
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Stackoverflow

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Github Skills (19)

godot10
c-language10
pixel-art10
user-interface10
ui-design10
graphical-user-interface10
uid10
front-end-development10
cprogramming-language10
animation9
gdscript9
game-development9
game-dev7
x3d7
2d-game7

Programming languages (4)

C#C++HTMLGDScript

Github contributions (5)

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aseprite/aseprite

Jul 2024 - Apr 2025

Animated sprite editor & pixel art tool (Windows, macOS, Linux)
Role in this project:
userFront-end Developer
Contributions:11 reviews, 24 PRs, 40 comments in 8 months
Contributions summary:Christian primarily contributed to the user interface and functionality of the Aseprite application. They added features such as a new frame menu, right-click functionality to buttons, and a reset preferences page. They also addressed bugs related to the magic wand tool, extension detection, and WebP format options. These changes involved modifications to UI elements and interaction logic within the application.
spritesheetasepritespritec-plus-plusgif-animation
godotengine/godot

Jun 2023 - Jan 2025

Godot Engine – Multi-platform 2D and 3D game engine
Role in this project:
userFull-stack Developer
Contributions:4 reviews, 19 PRs, 31 comments in 1 year 7 months
Contributions summary:Christian primarily worked on improving the Godot Engine's editor interface, enhancing the user experience and adding new features. This included improving the consistency of "Add" buttons in project settings, adding an indeterminate mode to the progress bar, and implementing UX improvements for the asset library, like adding an author link and refining the description popup. They also fixed visual bugs like the FileDialog using the wrong color and improved the audio bus button pressed state visibility.
godotgamedevgodot-enginegame-development3d-game-engine
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Christian Kaiser - Software Developer at Igara Studio