Christian Kardach is a Lead Technical Animator based in Stockholm with over two decades of experience in game animation and technical art, and five years in senior technical roles. He has progressed from animator roles at studios like Starbreeze and Team17 to leadership positions including Technical Animation Director at DICE and Senior Technical Animator/Technical Artist at Unity, now leading technical animation at MachineGames. Christian blends deep rigging and animation expertise with systems-level problem solving, shipping tools and pipelines that bridge artists and engine tech. He’s comfortable in both hands-on animation work and in directing technical teams, and has a track record of scaling animation workflows for AAA productions. A graduate of Nackademin Stockholm in 3D Modelling and Animation, he quietly combines studio leadership with a tinkerer’s mindset for practical, production-ready solutions.
5 years of coding experience
13 years of employment as a software developer
3D Modelling and Animation, 3D Modelling and Animation at Nackademin Stockholm
Samples designed as exercises to be ported from Unity GameObjects/MonoBehaviours to Unity DOTS.
Contributions:13 commits, 12 pushes, 2 branches in 8 days
unity3dunitydotsunity-dots
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