Christian Larson is a Senior Software Engineer with over a decade of hands-on experience designing, instrumenting, and optimizing media components and performance diagnostics at Microsoft. He specializes in C/C++ and C# development across Win32/COM/Media Foundation, with a proven track record improving camera startup, codec testing, and telemetry-driven performance analysis. Christian combines systems-level expertise (ETW, driver/codec pipelines, DSP wrappers) with practical tooling—visualizers, automation, and web-based logging—that speeds debugging and OEM certification. He brings a tester’s rigor to architectural work, often surfacing subtle performance regressions through custom instrumentation and data analysis. Based in Kirkland, WA, he pairs a deep embedded and multimedia background with a continual curiosity for new technologies and clear technical leadership.
7 years of coding experience
9 years of employment as a software developer
BS, Computer Engineer, BS, Computer Engineer at Gonzaga University
DirectML is a high-performance, hardware-accelerated DirectX 12 library for machine learning. DirectML provides GPU acceleration for common machine learning tasks across a broad range of supported hardware and drivers, including all DirectX 12-capable GPUs from vendors such as AMD, Intel, NVIDIA, and Qualcomm.
Contributions:56 reviews, 19 PRs, 31 pushes in 1 year
amdaccelerationdirectmlgpu-accelerationnvidia
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Christian Larson - Senior Software Engineer at Microsoft