Christian Meurin

2D Pixel Artist at Game Gen

Burbank, California, United States
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Summary

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Senior
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Top School
Christian Meurin is a multidisciplinary technologist and 2D pixel artist based in Burbank, California, with eight years of professional experience blending creative art and systems programming. Self-taught since 2003 and formally trained in computer science, he codes in Rust, C/C++ and C# while also producing pixel art for game projects like Frogger at Game Gen Studios. He has a strong focus on performance optimization and low-level efficiency, which complements his artistic work by enabling tight, resource-conscious game assets and tools. His open-source contributions include maintenance and integration work on the well-known assimp asset-importer repository, reflecting familiarity with 3D model formats and cross-format tooling. Comfortable across the full cycle from engine-level code to sprite sheets, he brings a rare combination of craftsmanship in both art and high-performance code. Colleagues value him for pragmatic problem-solving and a long-standing, self-motivated commitment to learning and improving technical quality.
code8 years of coding experience
job1 year of employment as a software developer
bookHigh School Diploma, High School Diploma at John Burroughs High School
bookN/A, Programming Skills, N/A, Programming Skills at Game Gen Studios
bookComputer Science, Computer Science at Glendale Community College
bookSelf-taught
languagesEnglish
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Github Skills (10)

x3d10
3ds10
assimp10
cprogramming-language9
c-language9
fbx8
asset-pipeline8
asset-management8
asset-catalog8
game-development7

Programming languages (6)

TypeScriptShellC++RustCMakePython

Github contributions (5)

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assimp/assimp

Jan 2018 - Jan 2018

The official Open-Asset-Importer-Library Repository. Loads 40+ 3D-file-formats into one unified and clean data structure.
Role in this project:
userFull-stack Developer
Contributions:8 commits, 4 PRs, 15 comments in 9 days
Contributions summary:Christian's contributions appear to be focused on maintaining and merging the `master` branch. The commits primarily involve merging the `master` branch, suggesting a role in integrating changes. The code differences highlight modifications to the `test/models/ASE/RotatingCube.ASE` file, indicating involvement with the ASE file format. This suggests some familiarity with a model file format used in asset import.
pythonc-plus-plusobjective-cvolume-renderingfbx-exporter
cdcseacave/vcpkg

Nov 2018 - Nov 2018

C++ Library Manager for Windows, Linux, and MacOS
Contributions:52 commits in 3 days
cpplinux-windowswindowsc-librarylinux
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Christian Meurin - 2D Pixel Artist at Game Gen