Christian Murphy

Senior Machine Learning Engineer at Larian Studios

United Kingdom
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Summary

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Senior
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Top School
Christian Murphy is a Senior Machine Learning Engineer with 11 years of experience specializing in AI-driven facial animation and generative art for games and film. He has led ML R&D at Unity and Larian Studios and built production vision models for titles like Star Wars Outlaws and Avatar Frontiers of Pandora, as well as industry tools such as Ubisoft’s FaceShifter. Combining a strong academic foundation (PhD work in AI at McGill, MS in Computer Science) with hands-on game-dev roots, he bridges research and production pipelines across image, text, and audio modalities. He’s contributed to notable open-source projects like OpenRCT2, improving cross-platform system integration, and is known for training newcomers and shipping scalable facial performance solutions on major productions.
code11 years of coding experience
job5 years of employment as a software developer
bookMaster's degree Computer Science, Master's degree Computer Science at Concordia University
bookBachelor’s of Science Computer Game Design & Development, Bachelor’s of Science Computer Game Design & Development at Kennesaw State University
bookDoctor of Philosophy - PhD Artificial Intelligence, Doctor of Philosophy - PhD Artificial Intelligence at McGill University
languagesEnglish, French
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Github Skills (12)

platformio10
linux10
c-language10
openrc10
cprogramming-language10
platform-sdk10
file-dialog10
network-programming9
cmake9
sdl8
debugging7
debug7

Programming languages (6)

C#TypeScriptC++CJavaScriptPython

Github contributions (5)

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OpenRCT2/OpenRCT2

Feb 2017 - Feb 2017

An open source re-implementation of RollerCoaster Tycoon 2 🎢
Role in this project:
userBack-end Developer & System Engineer
Contributions:8 commits, 7 PRs, 27 comments in 11 days
Contributions summary:Christian primarily worked on improving the file dialogs and related system calls for the OpenRCT2 project, which is a C++ re-implementation of RollerCoaster Tycoon 2. They improved the platform-specific implementations for file dialogs, especially on Linux, using zenity and kdialog. Furthermore, the user updated the codebase to use more appropriate buffer sizes and added timestamps to chat messages within the network code.
re-implementationgamediscordc-plus-plussimulation
grimpunch/CardsAgainstOnline

Feb 2015 - Mar 2018

Contributions:85 commits, 1 PR, 66 pushes in 3 years
cards-against-humanitypythonflaskssemultiplayer
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