Christian Pilz is a Junior Software Engineer with nine years of hands-on experience blending game design and enterprise software, currently building products at IKEA from his base in Landskrona, Sweden. He trained as a Java developer and started in level design, which informs a strong intuition for user experience and interactive systems. Christian has worked across C#, JavaScript full‑stack roles and game tooling, bringing practical cross-domain fluency from prototyping to production. A hobby game developer and occasional traveler, he approaches engineering with creativity—his GitHub bio hints at a playful, systems-thinking perspective that treats the environment as part of the solution.
9 years of coding experience
YH-examen, Javautvecklare, YH-examen, Javautvecklare at EC Utbildning
A first person shooter game coded in Java with the LibGDX framework during the week-long LibGDX 15 Game Jam December 2020.
Contributions:1 release, 2 reviews, 72 commits in 1 year 2 months
fps-shootergamespinewolfenstein-3dperson
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