Christina Goefron is a Technical Artist and game developer based in New York with a decade of experience creating immersive VR/AR, projection-mapped and interactive-space experiences as well as mobile and live-streaming tools. She blends a strong foundation in 2D/3D animation and game design with web and graphic design skills honed at Parsons and Bergen Community College, enabling smooth collaboration between art and engineering teams. Christina has delivered technical art across studios and media companies—from indie game level design to recent technical art for Major League Baseball—bringing production-ready pipelines and real-time content optimization to live projects. Comfortable teaching and mentoring (Unity instruction, peer tutoring) she often bridges creative vision and technical constraints, and is known for tackling physical engagement challenges that combine hardware, projection, and software.
10 years of coding experience
1 year of employment as a software developer
Bachelor of Fine Arts (BFA), Design and Technology, 3.83, Bachelor of Fine Arts (BFA), Design and Technology, 3.83 at Parsons School of Design
Associate of Arts and Sciences (A.A.S.), Computer Animation, 4.0, Associate of Arts and Sciences (A.A.S.), Computer Animation, 4.0 at Bergen Community College
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Christina Goefron - Technical Artist at Major League Baseball (MLB)