Staff R&D Engineer at Academy of Motion Picture Arts and Sciences
Portland, Oregon, United States
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Summary
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Christina Tempelaar-lietz is a Staff R&D Engineer in Portland with seven years of formal experience and a decades-long career advancing graphics and imaging technologies for film and games. She currently drives research and tooling for ILM’s Creatures Team and serves on the OpenEXR Technical Steering Committee, where she has improved CI/CD, cross-platform builds, and testing (including Valgrind and fuzzing) for the industry-standard OpenEXR format. Previously she was a senior tools programmer at Epic Games working on Unreal Engine and has deep R&D roots across VFX houses and studios, contributing production shaders and imaging tools for major features and films. Her work blends systems-level engineering, build automation, and image-processing expertise, bridging research and production pipelines. An Academy Scientific & Technical Awards committee member, she combines practical studio delivery with standards influence that quietly shapes how visual effects are stored, tested, and deployed. Trained in architecture and computer science, she brings a design-minded approach to scalable tooling and developer workflows.
6 years of coding experience
23 years of employment as a software developer
BS Equivalent, Computer Science, BS Equivalent, Computer Science at University of California, Berkeley
BA, Design of the Environment (Architecture), BA, Design of the Environment (Architecture) at University of Pennsylvania
The OpenEXR project provides the specification and reference implementation of the EXR file format, the professional-grade image storage format of the motion picture industry.
Role in this project:
DevOps Engineer
Contributions:8 reviews, 50 commits, 77 PRs in 2 years 8 months
Contributions summary:Christina primarily focused on improving the CI/CD pipeline and build processes for the OpenEXR project. Their contributions included setting up Azure pipelines with SonarCloud integration, adding support for macOS and Windows builds, and implementing scripts for installing dependencies like Boost, CMake, and Python. The user also integrated Valgrind and fuzz testing jobs, improving the project's testing infrastructure.
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Christina Tempelaar-lietz - Staff R&D Engineer at Academy of Motion Picture Arts and Sciences