Summary
Christine Jung is an AR/VR prototyper and experience designer with 14 years of practice blending psychology and 3D art to craft immersive, playable worlds. Currently a full-time lecturer at the University of Miami, she teaches 3D game art, interactive design, and Unity C# creative coding while bringing industry-grade pipelines from roles at Universal Creative and Carnegie Mellon’s ETC. Her work spans Maya, ZBrush, Substance suite, Unreal and Unity, and she has shipped multi-device VR/AR prototypes using Quest passthrough, trackers, and Kinect in collaborative studio environments. Trained in both Psychology and Art & Technology with a Master’s from CMU, she leverages human-centered insight to make technical art that prioritizes engagement and usability. Notably, she mentors emerging talent through intensive programs like CMU’s NHSGA, combining classroom rigor with hands-on production experience.
14 years of coding experience
Bachelor's degree, Art&Technology, Bachelor's degree, Art&Technology at 서강대학교
Incheon Foreign Language High school
Master of Entertainment Technology, Entertainment Technology Center (ETC), 3.93/4.0, Master of Entertainment Technology, Entertainment Technology Center (ETC), 3.93/4.0 at Carnegie Mellon University
Exchange, Design and Visual Communications, General, Exchange, Design and Visual Communications, General at University of Technology Sydney