Christoffer Anselm

Leitender Softwareingenieur at 16 Tons Entertainment

Berlin, Germany
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Summary

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Senior
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Top School
Christoffer Anselm is a seasoned software engineer and engineering leader based in Berlin with 15 years of experience building and shipping games, tooling, and automation. He has led teams and companies—most recently as Leitender Softwareingenieur at 16 Tons Entertainment and previously as Managing Director of Painless Developments—specializing in console porting, game development firefighting, and development operations. His background spans low-level performance work (GPU-parallel algorithms at Jedox) to build and deployment automation, reflecting a pragmatic blend of systems-level expertise and product-focused delivery. An active contributor to open-source projects like Lutris, he has improved game launch reliability across runners and fixed platform-specific Steam launch issues, showing a talent for fixing hard, cross-environment bugs. Colleague-minded and entrepreneurially experienced, he combines hands-on coding with company leadership and an eye for operational resilience.
code15 years of coding experience
job7 years of employment as a software developer
bookBachelor of Science (B.Sc.), Computer Science, Bachelor of Science (B.Sc.), Computer Science at Karlsruhe Institute of Technology (KIT)
languagesGerman, English, Polish
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Github Skills (12)

app-launcher10
launcher-application10
python10
gam10
application-launcher10
launcher10
subprocess9
linux9
hyper-threading7
multithreading7
thread7
threaded7

Programming languages (21)

C#SmartyJavaC++JinjaCRustVue

Github contributions (5)

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lutris/lutris

May 2018 - Mar 2019

Lutris desktop client
Role in this project:
userBack-end Developer
Contributions:5 commits, 4 PRs, 13 comments in 10 months
Contributions summary:Christoffer focused on fixing bugs and improving the Lutris desktop client's functionality related to launching games and managing runners. Their contributions involved reimplementing a fix for Steam launch issues on Ubuntu 18.04 and modifying how the application handles process output. They also addressed issues within the wine and winesteam runners, specifically how they handle wine prefixes and installation scripts, improving the Lutris's ability to install and launch games via the respective runners.
pygobjectpythongaminggame-launcherpython3
DaDummy/fcolladaCE

Jul 2015 - Dec 2022

Community maintained version of the fcollada library
Contributions:15 pushes, 4 branches in 7 years 6 months
laravel
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Christoffer Anselm - Leitender Softwareingenieur at 16 Tons Entertainment