Christoffer Banheden is a software engineer based in Malmö with 11 years of experience building web applications centered on 3D tooling and graphics. He has been a driving force on planner projects using Babylon.js, WebGL, React and Redux, often owning the 3D pipeline and asset workflows while collaborating with external partners. In recent years he expanded into observability, establishing error- and performance-monitoring practices (notably with Sentry) and helping other teams centralize their monitoring strategy. Comfortable both in collaborative team settings and diving deep into technical challenges, he blends frontend craftsmanship with pragmatic operational thinking. Now at Inter IKEA Group, he continues to apply his niche expertise in 3D UIs alongside a strong focus on reliability and monitoring. An understated strength is his ability to translate complex 3D asset and pipeline problems into repeatable processes that scale across teams.
11 years of coding experience
7 years of employment as a software developer
Bachelor of Computer Science partly finished Game Programming, Bachelor of Computer Science partly finished Game Programming at Blekinge Institute of Technology
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Christoffer Banheden - Software Engineer at Inter IKEA Group