Summary
Christoffer Green is a Senior Modelling Engineer with 14 years of hands-on C++ experience, currently at Arm where he develops infrastructure and tests to correlate Mali GPU models with real hardware. His background spans computer graphics, embedded GPU shader assembly and performance debugging, and he has shipped production systems from medical imaging tools used by clinicians to commercially successful Android apps. He contributed notable OpenGL work to the Rajawali engine, adding 2D camera support and texture optimizations that demonstrate a practical blend of graphics research and engineering. Comfortable across low-level assembly, Vulkan/OpenGL, and higher-level tooling in Python and Qt, he excels at isolating subtle model-to-hardware discrepancies. Based in the Greater Malmö area, he combines academic training in computer graphics and compilers with entrepreneurial product experience and a long track record of shipping optimized, production-ready systems.
14 years of coding experience
16 years of employment as a software developer
Master of Science in Engineering Computer Science and Engineering Computer Graphics Compilers, Master of Science in Engineering Computer Science and Engineering Computer Graphics Compilers at The Faculty of Engineering at Lund University
Computer Graphics Polygon/Organic Modelling, Computer Graphics Polygon/Organic Modelling at Blekinge Institute of Technology
Swedish, English