Christoffer Green

Senior Modelling Engineer at Arm

Greater Malmö Metropolitan Area Sweden
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Summary

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Rockstar
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Christoffer Green is a Senior Modelling Engineer with 14 years of hands-on C++ experience, currently at Arm where he develops infrastructure and tests to correlate Mali GPU models with real hardware. His background spans computer graphics, embedded GPU shader assembly and performance debugging, and he has shipped production systems from medical imaging tools used by clinicians to commercially successful Android apps. He contributed notable OpenGL work to the Rajawali engine, adding 2D camera support and texture optimizations that demonstrate a practical blend of graphics research and engineering. Comfortable across low-level assembly, Vulkan/OpenGL, and higher-level tooling in Python and Qt, he excels at isolating subtle model-to-hardware discrepancies. Based in the Greater Malmö area, he combines academic training in computer graphics and compilers with entrepreneurial product experience and a long track record of shipping optimized, production-ready systems.
code14 years of coding experience
job16 years of employment as a software developer
bookMaster of Science in Engineering Computer Science and Engineering Computer Graphics Compilers, Master of Science in Engineering Computer Science and Engineering Computer Graphics Compilers at The Faculty of Engineering at Lund University
bookComputer Graphics Polygon/Organic Modelling, Computer Graphics Polygon/Organic Modelling at Blekinge Institute of Technology
languagesSwedish, English
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Github Skills (9)

camera10
javas10
opengl-es10
2d10
graphics2d10
android10
java10
texture-mapping10
3d-graphics9

Programming languages (10)

C#TypeScriptJavaQMLC++ShellBatchfileGo

Github contributions (5)

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Rajawali/Rajawali

Feb 2012 - Aug 2012

Android OpenGL ES 2.0/3.0 Engine
Role in this project:
userMobile Developer (Android)
Contributions:7 commits in 6 months
Contributions summary:Christoffer significantly enhanced the Rajawali Android OpenGL ES 2.0/3.0 Engine by introducing support for 2D rendering through a new Camera2D class and modifications to the existing Camera class. They refactored the projection matrix calculations and provided the flexibility to use either a 2D or 3D camera. The commits included changes to the Plane class to simplify 2D plane creation and implemented optimizations for texture loading and filtering, adding options for mipmap generation and texture recycling.
openglandroid-openglandroidopengl-es
ChristofferGreen/Forsoning

Dec 2021 - Sep 2023

Contributions:174 pushes, 1 branch in 1 year 8 months
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Christoffer Green - Senior Modelling Engineer at Arm