Christoffer Krakou is a creative technologist and educator with 11 years of experience designing and teaching IT and game-related courses across Danish secondary schools and vocational education. He builds hands-on learning experiences—from Python/Flask and UX projects to creative coding workshops in Sonic Pi—and crafts original creative work through a self-employed practice that includes a tabletop RPG and live-coding performances. At Niels Brock and Roskilde Handelsskole he developed new curricula and cross-disciplinary projects with external partners, blending pedagogical rigor with real-world software practices. Comfortable bridging physical and digital play from an R&D internship at LEGO to advising play-focused prototypes at ITU, he excels at making complex technical concepts tangible for diverse learners, including special-needs students. Colleagues describe him as unusually passionate and experimental, consistently turning playful exploration into practical teaching tools and public-facing creative works.
11 years of coding experience
Master of Science in Game Design, Game and Interactive Media Design, Master of Science in Game Design, Game and Interactive Media Design at IT-Universitetet i København
Bachelor of Engineering (B.E.), Information and Communication Technology, Bachelor of Engineering (B.E.), Information and Communication Technology at VIA University College
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