Christoph Ender

Software Engineer at ITK Engineering

Berlin Metropolitan Area Germany
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Summary

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Senior
🎓
Top School
Christoph Ender is a seasoned software engineer based in the Berlin area with 14 years specializing in real-time computer graphics and game development. He has led technical teams and shipped multi-platform games and interactive installations—from consoles and mobile to PC—using C++, C#, Unity, and custom toolchains. His background spans both industry and academia, having lectured on game technology and driven realtime rendering projects for film PreViz and 3D-plant generation plugins for major modeling tools. At small studios he served as Technical Director, owning end-to-end technical delivery, while at larger engineering firms he focuses on robust software engineering for embedded and real-time systems. Comfortable with shader work, engine architecture and pipeline tooling, he brings a pragmatic blend of research-level knowledge (AI/medical imaging studies) and hands-on production experience. An understated strength is his history of bridging art and engineering—translating creative requirements into scalable technical solutions.
code14 years of coding experience
job21 years of employment as a software developer
bookArtificial Intelligence, Medical Imaging, Artificial Intelligence, Medical Imaging at Linköping Universitet, Sweden
bookDipl.Inf & MSc, Computer Science, 1,9, Dipl.Inf & MSc, Computer Science, 1,9 at Technische Universität Carolo-Wilhelmina zu Braunschweig
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Github Skills (28)

z-machine10
icinga10
graylog10
interpreter10
notification10
core-library9
monitoring9
graphite9
configuration-language9
opentsdb9
rest-api9
elastic9
influxdb8
ports8
carddav8

Programming languages (5)

C++CM4TclPython

Github contributions (5)

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chrender/fizmo-sdl2

Aug 2012 - Feb 2019

Contributions:156 commits, 2 PRs, 113 pushes in 6 years 7 months
interpreterfrontendsdl2
chrender/fizmo-console

May 2012 - Feb 2019

Contributions:76 commits, 63 pushes, 10 branches in 6 years 10 months
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