Summary
Christoph Ender is a seasoned software engineer based in the Berlin area with 14 years specializing in real-time computer graphics and game development. He has led technical teams and shipped multi-platform games and interactive installations—from consoles and mobile to PC—using C++, C#, Unity, and custom toolchains. His background spans both industry and academia, having lectured on game technology and driven realtime rendering projects for film PreViz and 3D-plant generation plugins for major modeling tools. At small studios he served as Technical Director, owning end-to-end technical delivery, while at larger engineering firms he focuses on robust software engineering for embedded and real-time systems. Comfortable with shader work, engine architecture and pipeline tooling, he brings a pragmatic blend of research-level knowledge (AI/medical imaging studies) and hands-on production experience. An understated strength is his history of bridging art and engineering—translating creative requirements into scalable technical solutions.
14 years of coding experience
21 years of employment as a software developer
Artificial Intelligence, Medical Imaging, Artificial Intelligence, Medical Imaging at Linköping Universitet, Sweden
Dipl.Inf & MSc, Computer Science, 1,9, Dipl.Inf & MSc, Computer Science, 1,9 at Technische Universität Carolo-Wilhelmina zu Braunschweig