Christoph Ender

Software Engineer at ITK Engineering

Berlin Metropolitan Area Germany
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Summary

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Senior
🎓
Top School
Christoph Ender is a seasoned software engineer based in the Berlin area with 14 years specializing in real-time computer graphics and game development. He has led technical teams and shipped multi-platform games and interactive installations—from consoles and mobile to PC—using C++, C#, Unity, and custom toolchains. His background spans both industry and academia, having lectured on game technology and driven realtime rendering projects for film PreViz and 3D-plant generation plugins for major modeling tools. At small studios he served as Technical Director, owning end-to-end technical delivery, while at larger engineering firms he focuses on robust software engineering for embedded and real-time systems. Comfortable with shader work, engine architecture and pipeline tooling, he brings a pragmatic blend of research-level knowledge (AI/medical imaging studies) and hands-on production experience. An understated strength is his history of bridging art and engineering—translating creative requirements into scalable technical solutions.
code14 years of coding experience
job21 years of employment as a software developer
bookArtificial Intelligence, Medical Imaging, Artificial Intelligence, Medical Imaging at Linköping Universitet, Sweden
bookDipl.Inf & MSc, Computer Science, 1,9, Dipl.Inf & MSc, Computer Science, 1,9 at Technische Universität Carolo-Wilhelmina zu Braunschweig
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Github Skills (20)

z-machine10
a-z10
core-library9
icalendar9
ports9
caldav8
carddav8
command-line8
interpreter7
macos7
package-manager7
python6
compiler5
macports4
frontend4

Programming languages (3)

CTclPython

Github contributions (5)

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chrender/fizmo

Apr 2012 - Sep 2020

Contributions:9 releases, 357 commits, 188 pushes in 8 years 6 months
chrender/libdrilbo

Oct 2015 - Nov 2023

Contributions:73 pushes, 4 branches, 88 tags in 8 years 3 months
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