Christoph Lendenfeld

Software Developer at Blender

St. Pölten, Lower Austria
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Summary

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Senior
🎓
Top School
Christoph Lendenfeld is a software developer and pipeline TD with nine years of experience bridging character animation and technical tooling, currently contributing to Blender’s Animation & Rigging module. He combines hands-on body mechanics animation—sharpened by parkour, martial arts and climbing—with a pragmatic engineering mindset, having built Maya PyMel tools such as an Onion Skin Renderer for viewport ghosts. His background spans pipeline backend maintenance, Unity pipeline development, and studio animation work, enabling him to translate artist needs into robust technical solutions. Based in St. Pölten, Austria, he holds an MA in Digital Arts and brings a rare blend of performer intuition and logical rigging/programming fluency to open-source animation tooling.
code9 years of coding experience
job3 years of employment as a software developer
bookMaster of Arts - MA, Digital Arts, Master of Arts - MA, Digital Arts at University of Applied Sciences Upper Austria - Hagenberg Campus
languagesEnglish, German
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Github Skills (7)

c1710
c1110
animation10
3d10
modeling8
render6
rendering6

Programming languages (4)

C++CMathematicaPython

Github contributions (5)

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Viele/onionSkinRenderer

Mar 2017 - Sep 2020

Contributions:3 releases, 54 commits, 55 pushes in 3 years 6 months
onion-skinonionautodeskmayarenderer
Contributions:13 commits, 13 pushes, 1 branch in 1 day
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Christoph Lendenfeld - Software Developer at Blender