Christoph Lendenfeld is a software developer and pipeline TD with nine years of experience bridging character animation and technical tooling, currently contributing to Blender’s Animation & Rigging module. He combines hands-on body mechanics animation—sharpened by parkour, martial arts and climbing—with a pragmatic engineering mindset, having built Maya PyMel tools such as an Onion Skin Renderer for viewport ghosts. His background spans pipeline backend maintenance, Unity pipeline development, and studio animation work, enabling him to translate artist needs into robust technical solutions. Based in St. Pölten, Austria, he holds an MA in Digital Arts and brings a rare blend of performer intuition and logical rigging/programming fluency to open-source animation tooling.
9 years of coding experience
3 years of employment as a software developer
Master of Arts - MA, Digital Arts, Master of Arts - MA, Digital Arts at University of Applied Sciences Upper Austria - Hagenberg Campus
Contributions:13 commits, 13 pushes, 1 branch in 1 day
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Christoph Lendenfeld - Software Developer at Blender