Christophe Claustre

Directeur De Pôles Ingénierie Spécifique & Consulting Technique at Cegid

Greater Lyon Area France
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Summary

👤
Senior
Christophe Claustre is a seasoned technology services leader with 11+ years in senior management and over three decades at Cegid, currently directing Technical Consulting and Custom Engineering for finance, retail, payroll and banking solutions. He blends hands-on technical judgment with people-focused management, leading a 50-strong team that delivers deployments, migrations, custom developments and client experience at scale. Known for a strong sense of responsibility and customer-centricity, he drives operational performance against strategic and financial objectives while keeping quality and satisfaction front and center. Beyond management, he remains technically engaged—contributing backend fixes and data-conversion improvements to the well-known Godot Engine—showing a continued appetite for engineering detail alongside program leadership.
code11 years of coding experience
languagesEnglish, French
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Github Skills (13)

godot10
c-language10
game-development10
cprogramming-language10
game-engine10
multiplatform10
game-dev10
shader9
compile9
shaderc9
compilation9
compiler9
open-source8

Programming languages (3)

C++CPython

Github contributions (5)

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godotengine/godot

Jul 2021 - Nov 2021

Godot Engine – Multi-platform 2D and 3D game engine
Role in this project:
userBack-end Developer
Contributions:18 reviews, 3 commits, 6 PRs in 4 months
Contributions summary:Christophe contributed to the Godot Engine by implementing new methods for converting `PackedByteArray` to `PackedInt32Array`, `PackedInt64Array`, `PackedFloat32Array`, and `PackedFloat64Array`, and added documentation for these methods. They also fixed a bug in the rendering device related to shader compilation, ensuring proper bytecode generation when certain conditions were met. Additionally, the user made changes to core engine components involving constants and HDR format handling.
godotgamedevgodot-enginegame-development3d-game-engine
ChristopheClaustre/godot

Jul 2021 - Jul 2024

Godot Engine – Multi-platform 2D and 3D game engine
Contributions:66 pushes, 23 branches in 3 years
godotgamedevgodot-enginegame-development3d-game-engine
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Christophe Claustre - Directeur De Pôles Ingénierie Spécifique & Consulting Technique at Cegid