Christophe Dehais

Chargé De Recherches at FittingBox

Greater Toulouse Metropolitan Area France
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Summary

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Senior
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Top School
Christophe Dehais is a research engineer with 19 years' experience specializing in computer vision and real-time computer graphics, currently serving as Chargé de Recherches in the Toulouse area. He develops and integrates practical solutions for face tracking, hair segmentation, 3D mesh compression and calibration pipelines, and has brought physically based rendering and real-time ray-traced refraction into a production 3D engine. His background combines a PhD in computer vision with years of teaching and supervising research, reflecting strong ties between academic rigor and product-focused engineering. An active contributor to the widely used bgfx rendering library, he improves cross-platform shader and WebGL compatibility—an indicator of his hands-on graphics systems expertise. Colleagues value his ability to bridge geometric/colorimetric calibration, real-time performance constraints, and state-of-the-art rendering for optical products like eyewear.
code19 years of coding experience
bookDEA, Informatique et Mathématiques Appliquées, DEA, Informatique et Mathématiques Appliquées at Université Paul Sabatier Toulouse III
bookDoctor of Philosophy - PhD, Computer Vision, Doctor of Philosophy - PhD, Computer Vision at Toulouse INP
bookIngénieur, Informatique et Mathématiques Appliquées, Ingénieur, Informatique et Mathématiques Appliquées at ENSEEIHT
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Github Skills (22)

c-language10
multiplatform10
rendering10
cross-platform10
graphic10
render10
cprogramming-language10
opengl10
platform-independent10
compilation9
webgl9
shader9
shaderc9
compile9
engine9

Programming languages (5)

C++CRustCMakeJavaScript

Github contributions (5)

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bkaradzic/bgfx

Oct 2019 - Nov 2022

Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
Role in this project:
userGraphics Engineer
Contributions:15 reviews, 23 commits, 27 PRs in 3 years 1 month
Contributions summary:Christophe primarily contributes to the bgfx rendering library by fixing bugs, adding features, and improving platform compatibility. Their work includes fixing typos in configuration files, packaging runtime data for HTML5 examples, and adding fallback mechanisms for OpenGL. They also addressed issues related to WebGL extensions and shader compilation for different platforms.
metalbgfxvulkanvulkan-apiagnostic
goodartistscopy/bgfx

Jul 2019 - Jul 2023

Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
Contributions:45 pushes, 32 branches in 4 years
apigamedevagnosticgame-developmentframework-engine
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Christophe Dehais - Chargé De Recherches at FittingBox