Christopher Addison is a Senior Software Engineer with 11 years of experience, currently building backend systems for Unity's DevOps version control and build automation web clients from his base in Montreal. A University of Washington CSE graduate, he has deep full-stack experience across C#, Go, and large codebases—having helped rewrite Unity's Collab client and modernize PlasticSCM’s web interface. He excels at shipping resilient backend services that integrate with complex front-end tooling and real-time collaboration features, work he began as a Cloud Services intern designing in-editor commenting with offline support. Known for attention to quality and pragmatic system design, he brings production-tested expertise from university projects through to large-scale cloud services.
11 years of coding experience
5 years of employment as a software developer
Bachelor’s of Science, Computer Science, Bachelor’s of Science, Computer Science at University of Washington
Contributions:2 PRs, 99 pushes, 4 branches in 2 years 3 months
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Christopher Addison - Senior Software Engineer at Unity