Flight Systems Development Engineer at Millennium Space Systems
Seattle, Washington, United States
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Summary
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Christopher Busby is a Flight Systems Development Engineer in Seattle with nine years of aerospace experience bridging control systems, orbital mechanics, and software development. At Millennium Space Systems he applies multidisciplinary skills to flight systems while his early work at NASA and the University of Washington shows deep roots in aerodynamic analysis, MATLAB tooling, and hardware design. He brings a practical DevOps and backend software mindset—evidenced by contributions adding Prometheus metrics to the popular LunaMultiplayer Kerbal Space Program server—so he fluently connects engineering models to operational telemetry. Equally comfortable designing vortex-lattice aerodynamic solvers and shaping instrumented flight systems, he focuses on turning complex physical models into reliable, measurable systems.
9 years of coding experience
2 years of employment as a software developer
BS, Aeronautical and Astronautical Engineering, BS, Aeronautical and Astronautical Engineering at University of Washington
Contributions summary:Christopher implemented a basic Prometheus endpoint, adding metrics-gathering capabilities to the Luna multiplayer server. They also incorporated settings to enable the Prometheus endpoint. Furthermore, the user addressed language and grammatical issues, and incorporated a player counter metric, updating the metric during player connection handshakes and disconnections. The changes included modifications to the server's web server configuration and dependency updates.
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Christopher Busby - Flight Systems Development Engineer at Millennium Space Systems