Summary
Christopher Cheng is a Senior Software Engineer in the San Francisco Bay Area with nine years of experience building full-stack systems and gameplay tools. Trained in Game Design and Development, he blends game-focused thinking with practical backend work—from hand-building a processing cluster and optimizing data ingest pipelines to integrating MariaDB, RabbitMQ, and Docker. He’s comfortable in C# and Unity but is rapidly expanding into C++ for performance-sensitive work, reflecting a shift from game prototypes to production-grade systems. Notable projects include architecting a data pipeline and reflection-powered visualization for a DARPA challenge and shipping gameplay systems at Echtra Games. He pairs a player’s perspective on design with deep hands-on engineering, often creating bespoke tools and hardware-software solutions to unblock teams.
9 years of coding experience
4 years of employment as a software developer
BS, Game Design and Development, BS, Game Design and Development at Rochester Institute of Technology