Christopher D

Adelaide, South Australia
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Summary

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Rockstar
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Top School
Christopher D is a versatile software developer with 13 years of hands-on experience and over seven years in commercial roles across startups and enterprises, now based in Adelaide. He specializes in JavaScript/TypeScript full‑stack development with strong fluency in React (web and native), Node.js and GraphQL, and has practical experience integrating Microsoft Graph and cloud CI/CD pipelines. Christopher pairs a customer-focused mindset with attention to code quality, building composable UI libraries, complex form UX prototypes, and reliable backend services. He’s an active open-source maintainer and co‑founder of the HaxeFlixel project, contributing to core engine fixes, test automation and cross‑platform tooling for a widely used Haxe game engine. Past roles show his ability to lead small teams, implement robust testing pipelines, and deliver production mobile/VR apps and web tooling. His background bridging education, fieldwork and software gives him a pragmatic, user-centered approach to solving complex engineering problems.
code13 years of coding experience
job9 years of employment as a software developer
bookDiploma, Multimedia, Diploma, Multimedia at TAFE SA O'Halloran hill
bookCertificate IV, Youth Work, Certificate IV, Youth Work at TAFE SA Noarlunga Campus
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Github Skills (13)

flixel10
haxe10
unit-testing10
haxeflixel10
openfl10
game-development10
game-engine10
addon10
game-dev10
code-formatting10
2d-game9
2d-engine9
cross-platform9

Programming languages (11)

PowerShellTypeScriptSmartyLiquidJavaCSSC++Haxe

Github contributions (5)

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HaxeFlixel/flixel

Jul 2012 - Apr 2014

Free, cross-platform 2D game engine powered by Haxe and OpenFL
Role in this project:
userBack-end Developer & Test Automation Engineer
Contributions:85 commits, 1 push, 1 branch in 1 year 9 months
Contributions summary:Christopher contributed to the HaxeFlixel game engine by implementing features related to unit testing and addressing null stage references within the core game logic. Their work involved embedding assets for testing purposes and modifying the game's event handling to avoid errors in the test environment. They also merged updates from the origin/dev branch, suggesting a role in integrating and maintaining the codebase.
2d-gameflixelcppgamedev2d-game-engine
HaxeFlixel/flixel-addons

Jul 2013 - Apr 2014

Additional classes for HaxeFlixel
Role in this project:
userFull-stack Developer
Contributions:17 commits in 8 months
Contributions summary:Christopher primarily focused on code style consistency and keyword order changes within the HaxeFlixel addon library. They addressed code formatting issues by adjusting the order of keywords in function declarations (e.g., `static private function` to `private static function`), and they updated the codebase for compatibility with existing libraries. The user also addressed some documentation comments, noting limitations with specific targets.
addonstiled-map-editoradditionalnapehaxelib
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Christopher D