Christopher Edmonds is a director-level software and platform engineering leader specializing in AI, computer vision, and mixed reality, currently building XR platform capabilities for defense at Anduril Industries. With a 15+-year technical career that includes multiple senior engineering leadership roles at Microsoft—where he led teams creating HoloLens hand-tracking, ML models, and applied CV/AR systems—he blends deep systems-level C/C++ expertise with product-driven ML research. He has hands-on experience modifying core SDK components for Microsoft’s Azure Kinect, showing comfort with low-level camera data pipelines and cross-platform tooling. Christopher is skilled at scaling high-performance engineering teams to deliver mission-critical, operational systems that combine AI and MR. Based in Redmond, he pairs Stanford graduate-level CS training with dual undergraduate degrees in CS and EE from Oregon State, enabling him to bridge hardware, firmware, and cloud-native software domains. Colleagues would describe him as a pragmatic innovator who moves experimental research into robust, deployable platforms.
7 years of coding experience
21 years of employment as a software developer
Bachelor's Degree, Computer Science, Bachelor's Degree, Computer Science at Oregon State University
Master's Degree, Computer Science, Master's Degree, Computer Science at Stanford University
A cross platform (Linux and Windows) user mode SDK to read data from your Azure Kinect device.
Role in this project:
Back-end Developer
Contributions:31 commits, 2 PRs, 1 push in 4 months
Contributions summary:Christopher's primary contribution involved modifying the Azure Kinect Sensor SDK, specifically focusing on the `k4atypes.h` and `k4aplugin.h` header files. These changes included clarifying documentation related to image formats (BGRA32) and modifying the plugin API related to depth engine modes, input/output types, and versioning. The changes suggest involvement in core SDK functionalities related to camera data processing and plugin integration within the SDK. These changes were primarily in C/C++ header files, implying a focus on the underlying architecture of the SDK.
Find and Hire Top DevelopersWe’ve analyzed the programming source code of over 60 million software developers on GitHub and scored them by 50,000 skills. Sign-up on Prog,AI to search for software developers.
Request Free Trial
Christopher Edmonds - Director - XR Platform Engineering