Christopher Forseth is a Senior Animation Engineer with 10+ years building game systems across networking, rendering, and performance-critical code. Beginning his career as a multiplayer programmer, he still focuses on low-level networking and systems optimization while expanding into animation, shaders, and rendering for modern engines. He has shipped work at studios large and small—Volition, Robot Entertainment, Playful, ZeniMax Online, and indie teams—bringing a rare combination of gameplay, engine, and tooling experience. As a former full-time lecturer at SMU Guildhall, he pairs production chops with teaching experience in animation, rendering, optimization, and networking. Based in Little Elm, Texas, he’s equally comfortable diving into data structures and systems programming as he is prototyping visual features, and increasingly blends his networking roots with a renewed passion for rendering.
10 years of coding experience
12 years of employment as a software developer
BS, Math/Comp Sci., BS, Math/Comp Sci. at North Dakota State University
Contributions:52 commits, 47 pushes, 1 branch in 2 years 1 month
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