Christopher Forseth

Senior Animation Engineer

Little Elm, Texas, United States
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Summary

👤
Senior
🎓
Top School
Christopher Forseth is a Senior Animation Engineer with 10+ years building game systems across networking, rendering, and performance-critical code. Beginning his career as a multiplayer programmer, he still focuses on low-level networking and systems optimization while expanding into animation, shaders, and rendering for modern engines. He has shipped work at studios large and small—Volition, Robot Entertainment, Playful, ZeniMax Online, and indie teams—bringing a rare combination of gameplay, engine, and tooling experience. As a former full-time lecturer at SMU Guildhall, he pairs production chops with teaching experience in animation, rendering, optimization, and networking. Based in Little Elm, Texas, he’s equally comfortable diving into data structures and systems programming as he is prototyping visual features, and increasingly blends his networking roots with a renewed passion for rendering.
code10 years of coding experience
job12 years of employment as a software developer
bookBS, Math/Comp Sci., BS, Math/Comp Sci. at North Dakota State University
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Github Skills (7)

bitmap10
single-file10
file-format10
cpp9
material-ui9
react8
material-design6

Programming languages (3)

C#C++C

Github contributions (5)

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tocchan/guildhall

Jan 2019 - May 2020

Guildhall Material
Contributions:378 commits, 340 pushes, 1 branch in 1 year 4 months
reactmaterialmaterial-designmaterial-uireactjs
tocchan/examples

Dec 2016 - Jan 2019

Contributions:52 commits, 47 pushes, 1 branch in 2 years 1 month
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Christopher Forseth - Senior Animation Engineer