Summary
Christopher Grabowski is a game developer with 13 years of experience building both digital and tabletop games, blending hands-on C++ programming with design, documentation, and team leadership. A Full Sail University graduate, he has a track record of shipping gameplay systems—from state-based enemy AI and 3D waypoint platforms to custom 2D animation systems—and creating polished rulebooks and playtests for tabletop titles. He excels at bridging programmers and artists, managing assets and people, and keeping projects on track under pressure. Prior roles include web management and asset leadership, giving him practical experience in web, database, and content workflows that support game production. Based in Lehman Township, PA, he brings a cross-disciplinary perspective that favors clear communication and pragmatic solutions. Notably, his background includes both level creation in Maya and authoring production-ready rulebooks, a rare mix of technical and editorial skill in game development.
13 years of coding experience
5 years of employment as a software developer
Information Sciences and Technology, Information Sciences and Technology at Penn State University
Game Development, Computer Science, Game Development, Game Design, Game Development, Computer Science, Game Development, Game Design at Full Sail University