Christopher Kohnert

Principal Software Engineer at Riot Games

Greater Seattle Area United States
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Summary

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Senior
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Top School
Christopher Kohnert is a principal software engineer and veteran game developer with over two decades of experience building real-time games, engines, and live services from prototype to operation. He combines deep hands-on expertise in graphics, networking, AI, compilers and databases with executive-level studio leadership—hiring, mentoring, SRE-driven tooling, and cross-studio platform strategy. Christopher has founded and led multiple studios, architected large-scale distributed systems for MMOs and first-party game teams at Microsoft, and now works on R&D at Riot Games. Fluent in C#, C/C++, Go, Java and Python, he is equally comfortable solving low-level performance and compiler challenges as designing resilient cloud-backed services. A pragmatic builder who repeatedly turns technical risk into shipped products, he also brings unusual breadth across gameplay, tooling, and live operations that helps small teams scale into sustained studios.
code14 years of coding experience
job25 years of employment as a software developer
bookM.S. Computer Science, M.S. Computer Science at University of Colorado Colorado Springs
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Stackoverflow

Stats
131reputation
11kreached
3answers
0questions
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Github Skills (51)

rendering10
signed10
gles9
sdl9
glfw9
opengl9
api9
metal9
engine9
directx9
bgfx8
vulkan8
collaborative-editing8
webgl8
realtime7

Programming languages (6)

TypeScriptShellC++CJavaScriptGo

Github contributions (5)

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ckohnert/msdfgen

May 2017 - May 2018

Multi-channel signed distance field generator
Contributions:62 commits, 5 PRs, 42 pushes in 11 months
signeddistancesigned-distance-fieldfieldmulti-channel
patchup/patchup

Jul 2019 - Mar 2020

A simple, cross-platform patcher.
Contributions:2 PRs, 28 pushes, 3 branches in 7 months
windowslinuxcross-platformpatchermacos
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Christopher Kohnert - Principal Software Engineer at Riot Games