Christopher Kuffert

Lead Gameplay Engineer at CD PROJEKT RED

Greater Boston United States
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Summary

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Senior
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Top School
Christopher Kuffert is a Lead Gameplay Engineer with 12 years of experience blending game development craft and software engineering leadership across studios like CD PROJEKT RED and The Molasses Flood. He specializes in shrinking feedback loops between developers and players to deliver polished, player-focused systems reliably and quickly. Comfortable leading teams and shipping core gameplay systems, he has also held roles spanning DevOps, platform engineering, and full-stack web development, giving him a broad technical toolkit. A Northeastern alumnus with a dual BS in Computer Science and Game Design, he moves fluidly between prototyping and production-quality code. Based in Greater Boston, he favors pragmatic engineering that preserves creative intent—and he brings a lifeguard’s steady calm to fast-paced, deadline-driven projects.
code12 years of coding experience
job10 years of employment as a software developer
bookBarnstable High School
bookBachelor of Science - BS Dual Major in Computer Science and Game Design, Bachelor of Science - BS Dual Major in Computer Science and Game Design at Northeastern University
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Github Skills (1)

gcp1

Github contributions (5)

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kuffert/SoarRemastered

Dec 2015 - Aug 2016

Contributions:24 pushes, 1 branch in 8 months
Contributions:31 pushes, 1 branch in 1 month
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Christopher Kuffert - Lead Gameplay Engineer at CD PROJEKT RED