Christopher Lis is a Lead Frontend Engineer based in New York with 11 years of experience building polished, user-focused web applications and developer tools. He combines hands-on front-end craftsmanship—from HTML5 canvas projects and sprite-driven game UIs to production quoting and policy management platforms—with product-level leadership as founder of MapperMate and a self-managed education business that has generated over $100k annually. At Neptune Flood he scaled frontend systems for core insurance workflows, and his open-source work shows a knack for performant graphics and tooling (canvas boilerplates, game UIs, asset build integrations). Christopher blends entrepreneurship, education, and engineering—able to lead teams, ship consumer-facing products, and teach the next generation of developers—all while keeping a strong focus on UX and developer experience.
10 years of coding experience
11 years of employment as a software developer
Tandon Bridge Program Computer Science, Tandon Bridge Program Computer Science at New York University
Bachelor of Arts (BA) New Media Production Business Administration (Minor), Bachelor of Arts (BA) New Media Production Business Administration (Minor) at University of Tampa
An HTML5 canvas boilerplate with ES6 and live-reloading with BrowserSync.
Role in this project:
Front-end Developer
Contributions:25 commits, 17 PRs, 46 pushes in 4 years 8 months
Contributions summary:Christopher primarily contributed to the development of the front-end aspects of a canvas boilerplate. Their work included adding helper functions, implementing a CSS reset, and creating an init function. The user also updated the boilerplate to support arrow syntax and refactored the code to utilize prototype methods and classes for object creation. Furthermore, the user made enhancements to the build process, which included integrating a file loader for image assets.
Contributions:25 commits, 22 pushes, 1 branch in 6 months
Contributions summary:Christopher primarily focused on developing the front-end of a Pokemon-style game. Their contributions include importing and rendering map elements, creating and animating the player sprite, and implementing player movement. The user also added the battle interface with health bars and attack buttons. These changes indicate the user was responsible for the core visual and interactive elements of the game.
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Christopher Lis - Lead Frontend Engineer at Chris Courses