Christopher Lis

Lead Frontend Engineer at Neptune Flood

New York, New York, United States
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Summary

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Senior
🎓
Top School
Christopher Lis is a Lead Frontend Engineer based in New York with 11 years of experience building polished, user-focused web applications and developer tools. He combines hands-on front-end craftsmanship—from HTML5 canvas projects and sprite-driven game UIs to production quoting and policy management platforms—with product-level leadership as founder of MapperMate and a self-managed education business that has generated over $100k annually. At Neptune Flood he scaled frontend systems for core insurance workflows, and his open-source work shows a knack for performant graphics and tooling (canvas boilerplates, game UIs, asset build integrations). Christopher blends entrepreneurship, education, and engineering—able to lead teams, ship consumer-facing products, and teach the next generation of developers—all while keeping a strong focus on UX and developer experience.
code11 years of coding experience
job11 years of employment as a software developer
bookTandon Bridge Program Computer Science, Tandon Bridge Program Computer Science at New York University
bookBachelor of Arts (BA) New Media Production Business Administration (Minor), Bachelor of Arts (BA) New Media Production Business Administration (Minor) at University of Tampa
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Github Skills (17)

javascript10
event-handling10
animation10
canvas10
css10
s610
user-interface10
ui-design10
webpack10
front-end-development10
webpacker10
html10
game-development10
babel69
babel-core9

Programming languages (7)

TypeScriptMDXCSSJavaScriptVueHTMLMarkdown

Github contributions (5)

github-logo-circle
Role in this project:
userFront-end Developer
Contributions:25 commits, 22 pushes, 1 branch in 6 months
Contributions summary:Christopher primarily focused on developing the front-end of a Pokemon-style game. Their contributions include importing and rendering map elements, creating and animating the player sprite, and implementing player movement. The user also added the battle interface with health bars and attack buttons. These changes indicate the user was responsible for the core visual and interactive elements of the game.
chriscourses/fighting-game

Mar 2022 - Nov 2022

Role in this project:
userFront-end Developer
Contributions:20 commits, 3 pushes, 1 branch in 7 months
Contributions summary:Christopher primarily contributed to the front-end development of a fighting game. Their work included creating the player and enemy sprites, implementing movement with event listeners, and integrating attack animations. They also added a health bar interface with game timer functionality and implemented game over conditions. The commits demonstrate a focus on UI/UX, with improvements to the interface design and overall animation quality.
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