Christopher M

Quality Documentation Specialist

Greater Minneapolis-St. Paul Area United States
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Summary

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Senior
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Top School
Christopher M is a software engineer and quality documentation specialist with a decade of hands-on experience bridging software development, manufacturing, and regulated medical-device environments. He holds a BS in Software Engineering and contributes to open-source projects like OpenRocket, where he implemented transparent 3D rendering and fixed depth-testing and startup bugs—an example of his attention to both user-facing features and low-level stability. Currently at Unity Precision Manufacturing, he applies software-minded rigor to quality documentation, DHR management, and MRB coordination, translating engineering requirements into auditable processes. His background ranges from cleanroom medical assembly to sales support and machine operation, giving him a rare combination of production-floor savvy and full-stack programming skills. Colleagues rely on him for detailed, practical improvements that reduce risk and streamline compliance.
code9 years of coding experience
job5 years of employment as a software developer
bookN/A, Computer Programming, N/A, Computer Programming at Minneapolis Community and Technical College
bookBachelor of Science - BS, Software Engineering, Bachelor of Science - BS, Software Engineering at Western Governors University
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Github Skills (11)

javas10
3d-rendering10
colours10
opengl10
colors10
java10
aerospace9
rocket9
simulation8
simulations8
modeling8

Programming languages (1)

Java

Github contributions (5)

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openrocket/openrocket

Jun 2016 - Feb 2019

Model-rocketry aerodynamics and trajectory simulation software
Role in this project:
userFull-stack Developer
Contributions:18 commits, 11 PRs, 23 comments in 2 years 8 months
Contributions summary:Christopher primarily contributed to the OpenRocket project by implementing features related to transparency and color handling within the 3D rendering system. They introduced the capability for transparent rendering of rocket components by modifying the `RealisticRenderer` and `RocketRenderer` classes. Additionally, the user updated the saving and loading of color information by modifying the `RocketComponentSaver` and `AppearanceHandler` classes to support alpha values. Furthermore, they fixed a bug related to depth testing for transparent components and addressed a startup issue with the JarInJarStarter.
pythonopenrocketsimulationdiscrete-event-simulationsimulator
ChrisMickelson/openrocket

Jun 2017 - Feb 2019

OpenRocket simulation software
Contributions:59 PRs, 49 pushes, 28 branches in 1 year 8 months
crosswordpythonopenrocketsimulationsimulator
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Christopher M - Quality Documentation Specialist