Christopher Manthei

Principal Software Engineer at Microsoft

Eningen unter Achalm, Baden-Württemberg, Germany
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Summary

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Rockstar
🎓
Top School
Christopher Manthei is a Principal Software Engineer with a decade-plus track record building high-performance systems for real-time graphics and cloud services, currently shaping Azure Remote Rendering at Microsoft. He combines deep expertise in CPU/GPU optimization, rendering engines and cross-platform tooling with a later-career focus on scalable Azure service infrastructure, diagnostics and telemetry. A self-described "bug investigator," he excels at root-cause analysis for issues that only appear at scale and at translating telemetry into actionable improvements. His background includes engine and tooling work at Havok and device-focused tooling for HoloLens, and he stays hands-on through an open-source game engine project (ezEngine). Based in Baden-Württemberg, Germany, he brings a blend of low-level graphics rigor and cloud service pragmatism to complex distributed systems.
code6 years of coding experience
job8 years of employment as a software developer
bookDiploma, Computer Science, Diploma, Computer Science at RWTH Aachen University
languagesGerman, English
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Github Skills (53)

javascript10
3d-graphics10
python10
microsoft10
azure-sdk10
typescript10
dotnet10
azure-functions10
browser10
java10
media10
sdk10
azure-services10
dotnet-core10
arcore10

Programming languages (7)

TypeScriptC#JavaC++HTMLMarkdownPython

Github contributions (5)

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Contributions:8 pushes, 4 branches in 1 year 3 months
This repository is for active development of the Azure SDK for Python. For consumers of the SDK we recommend visiting our public developer docs at https://docs.microsoft.com/python/azure/ or our versioned developer docs at https://azure.github.io/azure-sdk-for-python.
Contributions:12 pushes, 4 branches in 10 months
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Christopher Manthei - Principal Software Engineer at Microsoft