Summary
Christopher Mclaughlin is a systems engineer and game developer with nine years of software experience and a strong C/C++ background, known for shipping commercial strategy titles like Galactic Civilizations IV and building custom engines and tooling. He blends technical rigor—optimizing gameplay algorithms, overhauling UIs, and resolving large numbers of compiler/static analysis warnings—with creative systems work such as procedural generation, live code editing tools, and ECS with reflection. At Stardock he worked across disciplines to shepherd features from prototype to release, and more recently led game engine development using Raylib while expanding into graphics programming and embedded systems. Comfortable bridging engineering and design, he favors collaborative teams and brings a pragmatic focus on performance, stability, and player-facing polish.
9 years of coding experience
6 years of employment as a software developer