Christopher O'beso

Senior Game Designer at Super Friends Games

Monroe, Washington, United States
email-iconphone-icongithub-logolinkedin-logotwitter-logostackoverflow-logofacebook-logo
Join Prog.AI to see contacts
email-iconphone-icongithub-logolinkedin-logotwitter-logostackoverflow-logofacebook-logo
Join Prog.AI to see contacts

Summary

👤
Senior
🎓
Top School
Christopher O'beso is a Senior Game Designer with a decade of experience crafting player-first systems across indie and large-studio environments, currently leading character, ability, level, UI and UX design at Super Friends Games. He blends hands-on design and technical pipelines—having implemented a mix-and-match character/ability system that multiplies playable variations—with a history of shipping interactive experiences from Steam Early Access titles to HoloLens exhibits. His background includes multiple roles at Microsoft where he defined UX for Edge on Xbox and prototyped HoloLens features showcased at Cannes Lions, demonstrating an ability to translate research and hardware constraints into elegant interaction design. Comfortable working across teams and disciplines, he also contributes to community engagement, builds release media, and has taught game design, giving him a rare mix of production, tooling, and educational experience.
code10 years of coding experience
job1 year of employment as a software developer
bookBS Game Art and Design, BS Game Art and Design at Art Institute of California - Los Angeles

Github contributions (5)

github-logo-circle
Contributions:13 commits, 12 pushes, 1 branch in 1 month
corien13/SuperPixel

Oct 2017 - Jun 2020

Contributions:109 pushes, 2 branches in 2 years 8 months
Find and Hire Top DevelopersWe’ve analyzed the programming source code of over 60 million software developers on GitHub and scored them by 50,000 skills. Sign-up on Prog,AI to search for software developers.
Request Free Trial
Christopher O'beso - Senior Game Designer at Super Friends Games