Summary
Christopher O'beso is a Senior Game Designer with a decade of experience crafting player-first systems across indie and large-studio environments, currently leading character, ability, level, UI and UX design at Super Friends Games. He blends hands-on design and technical pipelines—having implemented a mix-and-match character/ability system that multiplies playable variations—with a history of shipping interactive experiences from Steam Early Access titles to HoloLens exhibits. His background includes multiple roles at Microsoft where he defined UX for Edge on Xbox and prototyped HoloLens features showcased at Cannes Lions, demonstrating an ability to translate research and hardware constraints into elegant interaction design. Comfortable working across teams and disciplines, he also contributes to community engagement, builds release media, and has taught game design, giving him a rare mix of production, tooling, and educational experience.
10 years of coding experience
1 year of employment as a software developer
BS Game Art and Design, BS Game Art and Design at Art Institute of California - Los Angeles