Summary
Christopher Thomas is a software engineer with eight years of experience building games, custom engines, AR experiences, and cloud services across Unity, Unreal, C++, Java, JavaScript, and C#. He has shipped ML models with TensorFlow and ML.NET, built AR prototypes with Vuforia, and in professional roles at Microsoft and now Google has led security and compliance efforts while developing Azure- and cloud-backed services. A DigiPen-trained developer comfortable from low-level OpenGL to high-level cloud architectures, he blends creative interactive systems work with production-grade backend engineering. Based in Antigua and Barbuda, he brings a global perspective and a habit of turning experimental game-tech into practical products and services.
8 years of coding experience
2 years of employment as a software developer
Bachelor's degree, Computer Science, Bachelor's degree, Computer Science at DigiPen Institute of Technology
Associate's degree, Computer Science, Associate's degree, Computer Science at Antigua & Barbuda International Institute of Technology