Summary
Christopher Thwaites is a Senior Tools Programmer and Technical Artist with a decade of experience building production tools, pipelines and animation systems for AAA studios including Criterion (EA), Ubisoft and Firesprite. He blends deep DCC expertise in Maya and MotionBuilder with Python/PySide UI development, C# and C++ editor integrations, and CI-driven pipeline automation on Linux, delivering tooling that accelerates character, cinematic and VFX workflows. His background spans shader authoring, Houdini-driven VFX, rigging/skin workflows and replicating engine shaders in DCCs, showing a rare full-stack tech-art fluency from art-facing tools to engine runtime debugging. Based in Surrey, he’s repeatedly moved from hands-on VFX and Houdini TD leadership into scalable tool development, evidencing both studio leadership and a practical focus on artist productivity. An unexpected strength is his combination of telemarketing-era client communication skills with technical documentation and cross-discipline collaboration, smoothing handoffs between art, animation and engineering teams.
9 years of coding experience
1 year of employment as a software developer
High School, High School/Secondary Diplomas and Certificates, 8, High School, High School/Secondary Diplomas and Certificates, 8 at Michaelhouse
Diploma in Digital Animation, CG Animation and VFX Production, Diploma in Digital Animation, CG Animation and VFX Production at The Animation School
High School, Mathematics, Natural Sciences, Physical Sciences, Art, Afrikaans, High School, Mathematics, Natural Sciences, Physical Sciences, Art, Afrikaans at Somerset College
University of South Africa
English