Christopher Ting

Graphics Engineer at Unity

Palo Alto, California, United States
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Summary

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Rockstar
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Top School
Christopher Ting is a Graphics Engineer with seven years of experience building real-time graphics and AR experiences, currently contributing to Unity's WebGPU device implementation. He brings a strong game-dev foundation from USC Games, where he led engineering on shipped student projects and architected flexible Unity systems using ScriptableObjects. His background spans XR optimization, visibility mesh and late-latching research, and location-based AR prototypes integrating Google Maps and Niantic Lightship. Comfortable across low-level graphics work and gameplay systems, he pairs production experience at Unity with hands-on indie releases (a 2,500+ download VR title) and leadership running USC's SIGGRAPH chapter. Based in Palo Alto, he blends academic research rigor with pragmatic engineering for performance-sensitive interactive applications.
code7 years of coding experience
job4 years of employment as a software developer
bookB.S. in Computer Science Games, B.S. in Computer Science Games at University of Southern California
languagesEnglish, Chinese
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Github Skills (7)

shader10
scriptable10
render10
post-processing10
pipeline10
unity3d10
unity-dots2

Programming languages (3)

C#JavaCSS

Github contributions (5)

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christing12/Smart-Pen

Nov 2019 - Mar 2020

Contributions:9 pushes, 2 branches in 4 months
jjmarsha/Project-Manager-App

Nov 2019 - Dec 2019

Contributions:20 pushes, 1 branch in 15 days
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Christopher Ting - Graphics Engineer at Unity