Summary
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Rockstar🎓
Top SchoolChristopher Ting is a Graphics Engineer with seven years of experience building real-time graphics and AR experiences, currently contributing to Unity's WebGPU device implementation. He brings a strong game-dev foundation from USC Games, where he led engineering on shipped student projects and architected flexible Unity systems using ScriptableObjects. His background spans XR optimization, visibility mesh and late-latching research, and location-based AR prototypes integrating Google Maps and Niantic Lightship. Comfortable across low-level graphics work and gameplay systems, he pairs production experience at Unity with hands-on indie releases (a 2,500+ download VR title) and leadership running USC's SIGGRAPH chapter. Based in Palo Alto, he blends academic research rigor with pragmatic engineering for performance-sensitive interactive applications.
7 years of coding experience
4 years of employment as a software developer
B.S. in Computer Science Games, B.S. in Computer Science Games at University of Southern California
English, Chinese