Christopher Van Wiemeersch

San Francisco, California, United States
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Summary

🤩
Rockstar
🎓
Top School
Christopher Van Wiemeersch is a seasoned front-end engineer with 15 years of experience in San Francisco building immersive web and VR experiences and future-proofing organizations through ethical design patterns and robust tech stacks. He has contributed to prominent open-source projects like A-Frame, WebXR, and Firefox Reality, improving interactive UI, cross-platform media playback, and developer tooling for virtual reality. Christopher blends hands-on UI craftsmanship with documentation and automation work—adding CI-driven publishing for WebXR specs—showing a habit of improving both code and process. Known for pragmatic fixes that enhance accessibility and mobile compatibility (notably iOS video playbacks and microphone bug fixes), he brings both polish and reliability to user-facing systems. With a Computer Science degree from Michigan State, he pairs deep front-end expertise with a product-minded approach to trustworthy brand experiences.
code15 years of coding experience
bookBachelor's degree, Computer Science, Bachelor's degree, Computer Science at Michigan State University
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Github Skills (32)

javascript10
mobile-development10
css10
user-interface10
web-components10
virtual-reality10
webxr10
ui-design10
inspector10
java10
javas10
sched10
front-end-development10
webvr10
android10

Programming languages (24)

JavaCSSC++BikeshedRustCGoHTML

Github contributions (5)

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aframevr/aframe-boilerplate

Dec 2015 - Jun 2017

[DISCONTINUED] Hello, WebVR starter kit for A-Frame.
Role in this project:
userFront-end Developer
Contributions:30 commits, 7 pushes, 1 comment in 1 year 6 months
Contributions summary:Christopher primarily focused on improving the front-end code of the A-Frame boilerplate. Their commits involved updating the A-Frame library references, switching from HTTP to HTTPS for the A-Frame URL, and updating the example scene code. Additionally, the user made a minor change to clean up the code by removing superfluous spacing. The contributions centered around keeping the core example up-to-date with the latest A-Frame releases.
framea-framevirtualrealitydiscontinuedwebvr
Assets for creating WebXR-enabled Unity3D projects.
Role in this project:
userFront-end Developer
Contributions:4 releases, 87 commits, 83 PRs in 7 months
Contributions summary:Christopher primarily contributed to the front-end aspects of the Unity-WebXR-Export repository. Their work included adding and updating essential files like the Web-App Manifest and favicon.ico, along with modifying and tidying up the index.html and webvr.css templates. Additionally, the user addressed mobile platform loading issues and incorporated Origin-Trial tokens for experimental Chrome APIs, indicating a focus on WebXR compatibility and user experience.
oculus-questvirtual-realityaugmented-realityopenxrunity
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Christopher Van Wiemeersch