Summary
Christopher Vensand is a Senior Software Engineer based in San Francisco with eight years of experience building scalable, cloud-native infrastructure and developer tools. He has driven measurable efficiencies at Riot Games—refactoring Terraform to cut AWS account access time by 98% and converting slow cloud spend reports into minutes with serverless solutions—and now applies that operational focus at Roblox. Comfortable across AWS, GCP, Kubernetes, and automation pipelines, he specializes in self-service tooling, real-time mitigation systems, and cost-optimization. Christopher blends hands-on engineering with research-rooted pragmatism (from automating lab hardware at Michigan) and a practical streak for shipping resilient systems that reduce toil.
8 years of coding experience
6 years of employment as a software developer
Bachelor of Science - BS Computer Science, Bachelor of Science - BS Computer Science at University of Michigan
Associate of Science - AS Physics, Associate of Science - AS Physics at Santa Barbara City College
English, German