This repo contains the DirectX Graphics samples that demonstrate how to build graphics intensive applications on Windows.
Role in this project:
Software Engineer Contributions:4 releases, 41 commits, 70 PRs in 3 months
Contributions summary:Christopher primarily contributed to the DirectX Graphics samples, focusing on the implementation of ray tracing features. They published DXR samples and the Raytracing Fallback Layer, including components for ray tracing. The user added support for Shader Records with Descriptor Tables and Empty Top Level Acceleration Structures, and fixed issues related to instance indices and object transforms. They also implemented fixes for various other issues that enable most MiniEngine passes to run on native DXR drivers.
directxgraphicwindows
This repo contains the DirectX Graphics samples that demonstrate how to build graphics intensive applications on Windows.
Contributions:14 pushes, 1 branch in 5 years 5 months
windowsdirectxrenderingintensivegraphics