Summary
Christopher Yunker is a seasoned software engineer with 12 years of software-focused experience and a two-decade career that bridges hardware and software across industries from advertising to gaming. He progressed from hardware design roles at Intel to senior engineering and principal roles at Riot Games, demonstrating deep product-focus and an ability to evolve with changing technical domains. Known for meticulous attention to quality, he excels at bringing new products from concept to production while mentoring teams through complex engineering challenges. Based in Missouri, he combines electrical engineering roots with modern software practices, making him comfortable across low-level and application-level problems. A pragmatic builder, he brings institutional knowledge of large-scale game engineering alongside hands-on craftsmanship honed in earlier hardware-facing positions.
12 years of coding experience
28 years of employment as a software developer
University of Missouri