Chuck Chen is a game data analysis manager with seven years of cross-disciplinary experience, currently leading an overseas analytics team at Kingsoft in Beijing. He builds end-to-end data products for games—data ingestion, event tracking, metric systems, automated ML pipelines and daily model operations—and has shipped company-level assets from 0 to 1. His work includes production random-forest churn prediction with daily automation and 80%+ accuracy, sentiment analysis pipelines, user segmentation (rule-based and ML) and social-network modeling for streamers. Technically fluent in Hive/Trino SQL, Python (pandas, sklearn), Tableau and data-platform orchestration, he also contributes backend streaming refactors to the RisingWave open-source project, improving DispatchExecutor and StreamManager components. Bilingual and internationally trained (Master’s from Waseda), he’s open to opportunities in both China and Japan and combines SRE/container experience from data-center work with product-facing analytics leadership.
The event stream processing platform for developers. Unified experience for real-time data ingestion, stream processing, and low-latency serving. Best-in-class performance and cost-efficiency. Supports SQL and Python.
Role in this project:
Back-end Developer
Contributions:19 reviews, 36 commits, 55 PRs in 3 months
Contributions summary:Chuck primarily focused on refactoring and modifying the streaming code, specifically within the `risingwave` repository. Their work involved changes to the `DispatchExecutor`, `StreamManager`, and related components. This refactoring included updates to RPC clients, and related functions. The user also contributed to the implementation of several functions.
Contributions:21 commits, 18 pushes, 2 branches in 4 months
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