GamingAnywhere: An Open Cloud Gaming System
Role in this project:
Back-end Developer Contributions:1 release, 34 commits, 11 PRs in 4 years
Contributions summary:Chun-ying contributed to the core functionality of the GamingAnywhere system. Their work included modifying build scripts for Windows environments, integrating audio input from ALSA on Linux, and allowing clients to choose hardware SDL renderers for video output. Furthermore, the user made several changes and merge operations to include NVENC encoding support, indicating their involvement in the video encoding pipeline.
cloudgamingopen-cloudcloud-gaming
Contributions:8 pushes, 1 branch in 5 years 11 months