Chunze Chen is a software engineer based in San Francisco with nine years of experience building production systems at companies like Apple and Uber ATG. With a master's in game development from USC and hands-on research experience in computational biology, he blends algorithmic thinking with practical engineering across UI, backend, and simulation tools. At Uber he helped design and ship the first internal version of a game-informed software tool, and at Apple he continues to apply that systems-first mindset to complex problems. Known as a fast learner who thrives on new challenges, he has a track record of diagnosing hard bugs and evolving product codebases. Comfortable moving between research prototypes and production-quality systems, he prioritizes clear interfaces and efficient algorithms. He aims to keep doing work that connects his passion for games and rigorous computer science at scale.
9 years of coding experience
4 years of employment as a software developer
Master’s Degree, Computer Science (Game Devolpment), Master’s Degree, Computer Science (Game Devolpment) at University of Southern California
Bachelor’s Degree, Computer Science, 3.6/4.0, Bachelor’s Degree, Computer Science, 3.6/4.0 at University of Connecticut
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